Monday, December 12, 2011
This I Believe Digital Story
Project II - This I Believe



My previous digital story was created through MovieMaker, since my team and I are all PC users. iMovie is probably a better choice and allows you to create a more polished product if compared to MovieMaker movies, in my opinion. So, for my second digital story I decide to skip MovieMaker and search for another software. That was when I finally found out toufee. Toufee is a flash maker website with some serious nice features. not only you can create a digital story, you can use a variety of flash makers for a website, such as banner creator,accordion maker, 3D carousel maker, flip book, among others . The flash builder, which is what I used for my story, it is a very friendly software, if you ever worked with MovieMaker or iMovie, you will probably find it very easy and straight forward. You can add transittions, to pictires and captions, include audio, and edit each picture and caption to the minimal details without completely losing your patience! Therefore, the post was more of a suggestion for you guys, try toufee.
Lesson Plan and Rubric
https://docs.google.com/document/d/11Hjf1dsr-QYwj5YcYn26jkWXOW8KF7GHhrv3Ynoj0oE/edit
My 20% project

Tuesday, December 6, 2011
Elf - Green Screen
Digital Storytelling Video - Second try
After our first attempt to create a digital story that didn't really please anybody, my group and I decided to put on an extra work in order to improve what we had done. I believe that our major problem was due to the fact that we didn't have good equipment to create our digital story, and, therefore, we ended up having a few problems, specially concerning audio quality.We had also made the choice not to use anything already available on the Internet; however, starting basically everything from scratch greatly increases work and the chances of having problems with the final product. And, in all honesty, it seemed like our efforts not to include material that didn't belong to us weren't all that important at the end. So it makes me consider what aspects of a project we fail to see because the lousy parts take all of our attention...So, in our second video, we ended up using video and audio with the proper citations, which is much easier and better, I must say. Besides, it was actually funny to see Synera under a blanket recording the audio, so it wasn't like I had to endure such a horrible time with this extra work, I actually had lots of fun with those two! But the whole experience made me think it is OK to fail at doing something since we recognize your mistakes and are willing to work on it, which is a valuable lesson to me, because I am too hard on myself most of the time.Furthermore, I also learned a lot of lessons with our first project: 1. It is easy to miss the good aspects of something when there are so many bad ones there (I believe our script was very good!); 2. Priscilla needs a new computer; 3. Synera's bathroom doesn't have good acoustics; and 4. we are such a great team that we had a good time recording the most "boring"video! (yes, I remember somebody commented it was boring....lol). Joking :)
Wednesday, November 30, 2011
Introducing the iPad to my nephew


Wednesday, November 23, 2011
Technical problems
Storyrobe review

Storyrobe is an user-friendly application that enables you to create a digital story in 3 steps. The first step is the selection of images, and it gives the option to choose a picture from your album, use your iPad to take new ones or record a video, or even use a story that Storyrobe users share. After you put in order the images that will be used, it is time to press record and start the narration. There is also one control to select the next image, therefore they will go along with your narration perfectly. After recording, there is the option to edit your story or publish on YouTube or for others users to see. This is a very intuitive app and makes digital storytelling an easier task. The drawbacks however are that (1) each story needs to be limited to 3 minutes, (2) if you use another user's story, your narration will be over when that story is over, (3) if published, your story will be available for other to see even if you delete it in your iPad, and (4) the app closes unexpectedly a couple of times. But, overall, it is a nice application that can be used to create simple and fast stories.
Monday, November 7, 2011
Door Scene II
This time, my group was much faster, and wrapped it up well before the time allocated for the activity, which didn't happen last week. Perhaps that is because once you have a storyline, a clear one, you just do what you are supposed to, and do not have to think about changes, or it could be that the fact that we recorded a video last week served as a kind of "practice". Or maybe we were just tired. Anyways, it was a much faster and straight forward process.
In sum, I found it an interesting activity, not only it made us use the iPad to shoot a video, but it also gave us an opportunity to elaborate, collaborate, and evaluate the quality of the storyboards we produced.
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Tuesday, October 25, 2011
Group work
Sunday, September 25, 2011
Reflection on reading
Ohler makes significant considerations about digital storytelling for educational purposes. Among the various aspects he addresses in the 3 first chapters of his book, there are two things that I would like to briefly discuss, that is, the emphasis on the story rather than on the media enhancement and the brief mention of Garner’s multiple intelligences.
In my opinion, it is very easy to be enthusiastic over the possibilities of technology integration, and overlook the principle of a specific task, in the case of DST, storytelling skills. Teachers and students need to emphasize the qualities of a good story, in terms of its development, character transformation, coherence, audience engagement, and so on, and see technology as a way to bring a new dimension to what is a good narration in itself, not overpower it. Therefore, teachers are assessing, and students developing, basic literacy and research skills, but through the incorporation of digital media, which is so important since the current classrooms are populated by digital students.
Furthermore, as instructors, we all know the efficiency of a more diversified and leaner-centered classroom, and how multiple intelligence considerations can optimize and expedite learning; thus, it is important to reflect on the way in which DST can incorporate Garner’s theory. DST gives ample opportunities to truly work skills and talents that may be not used in other types of projects or activities. Therefore, there are different possibilities of media enhancement that engages students with intrapersonal, musical, linguistic, kinesthetic, interpersonal aptitudes, and can work with curricular content in a more creative, interesting and personal way. This is in important aspect because if students are given the possibility to include what they really like in their school projects, they will be more motivated to develop and complete their tasks, and motivation increases and facilitates learning. Besides, I believe our role as instructors is to help students find out their aptitudes and use that to their advantage to become lifetime learners, and, through DST, it is possible to help students be more aware of their own abilities and explore them.
Monday, September 19, 2011
Update on group work
Our first task was to create our own definition of the term digital story, and I believe we are satisfied with what we have done. We also brainstormed ideas to create an outline of how the story is going to be told, which is very general, however it enabled us all to have a more clear and common understanding Of what we are doing.
Right now we are looking into programs to create the story, and we have iMovie, ScreenOMatic or Camtasia, and Animoto in mind. As S... and I were not familiar with Animoto, we were supposed to play around with it in order to decide if we think it is useful for our project. I created a little video there just to check the features they have, and it is a nice software, very user-friendy.
Another concern of ours is related to copyright issues, and since we are supposed to model and teach ethical behavior for students, we might as well follow our own discourse! We are, therefore, in the process of finding the media resources we want to illustrate. I am responsible for drawing some of the images we are going to use, and I am using the Adobe Ideas app for that purpose. Another task is to find an alternative for GarageBand in order to create audio.
Regarding how we plan to work together, we intend to use GoogleDocs to write the scrip of our story and to further discuss and develop our ideas
Monday, September 12, 2011
A Historia de Fabio
Use in education
A bilingual story can be a more productive way to work with language learners who are not very comfortable in recording audio in their second language. After all, by writing the subtitle, students are still learning and practicing language in a very interesting and creative way.
In terms of the message, I also believe that it is important for students to explore their own culture in a new way, that is, having in mind a global audience that is not familiar with their specific context. I see this as empowerment, as giving students the tools to reflect upon their reality and make it available for others to see, instead of only focusing on the culture of the target language, which is the common practice in language classrooms. Another approach would be a cross-cultural comparison that can help students to make sense of, and validate, both their own and target cultures.
Furthermore, one thing that I find particularly interesting about this story is the personal experience that shapes the opinion on a controversial subject. The MST is highly criticized and negatively depicted by media in Brazil. However, Fabio, for being part of the movement, can attest to its positive aspects, counteracting all the negative attitude towards the MST. Such endeavor, in a classroom, goes beyond the sphere of language learning to deal with empowerment. In my opinion, it is extremely important to show students, who may be part of minorities, how technology can be used to divulge and maintain their culture or organization, and this story can exemplify how to do it.
Evidently, similarly to other digital stories, it also provides language input to students, supported by audio, images, videos as cues to meaning construction, since language learners need different aids for comprehension.
Assessment
I would assess this digital story according to several criteria: purpose and coherence, quality and meaning of images and videos, quality of audio, economy, development, pacing and language usage. Therefore, assessment includes evaluation of both digital media usage and writing aspects. Regarding the story per se, the author sets the tone of the story with the introduction "Hope" followed by the developmental stages: change, difficulty, help and human connection, and sense of purpose, which have to do with purpose, coherence, pacing and economy. Language usage is another important aspect, especially if we consider using digital storytelling in language classrooms; however, depending on the level of students, a teacher may want to consider how effectively the message is delivered, rather than how many errors it was found. In terms of media usage, how images and videos communicate symbolism or metaphors is a component to be assessed, along with their quality and audio quality.
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